HOMEJOIN ICCHELPMEMBERS & ACTIVITIESCHESS.FMRESOURCESSTORE HOME JOIN ICC HELP MEMBERS & ACTIVITIES CHESS.FM RESOURCES STORE
menu

up HELP Top

"The membership fee is extremely reasonable, considering that it gives you a year's unlimited playing time... plus access to lectures, interviews and coverage of major events."
— Sarah Hurst, Chess on the Web


Get a seven day FREE trial of ICC!

ICC Help: broadcast

Instructions for Broadcasting Games onto ICC

(Policy on broadcasting from web pages is at the end).

There are two basic steps to broadcasting a game on ICC:

1) Create a 0-move library game with the correct player names.

2) Examine the library game, and enter moves as they occur. Make sshout announcements during the game to attract observers. You can also update the clocks if you like, kibitz any information you may have (especially if you're in the playing hall), and set the result when the game is over.

You could do this in one step, actually, creating a game and setting the names and so forth, and then entering moves. But if someone with an old interface starts observing while you're changing the names, their screen might have the wrong names even after you change them.

These two steps are described in more detail:

1) Creating the library game


First you create an examined game, either with the "examine" command or by matching yourself. You should then set the time control with the settimecontrol command, and set the names with the setwhitename and setblackname commands. (Alternatively, you can use "tag White <name>" and "tag Black <name>"). You can also enter other information about the event using the "tag", command, although it will probalby only show up in the PGN file. Then you can save the game to your library with the "libkeepexam" command. Here's an example:

           set wild 0   
           examine
           settimecontrol 120 0
           setwhitename Kasparov,G
           setblackname Anand,V
           tag Event Ultimate World Championship
           tag Round 1
           libkeepexam

Make note of where in your library the game was saved, because you'll need that for step 2. Let's say it is slot %1 in your library.

Do "liblist" and see if the game listing looks okay. If not, you can do "libdelete %1", modify the game information, and do "libkeepexam" again. When you are done, do "unexamine" to stop examining the game.

You are now done with Step 1, and you are ready to broadcast the game. You can do Step 1 anytime before the broadcast, the sooner the better. Sometimes you might know the pairings but not the color assignments, so you might need to prepare two games.


2) Doing the live broadcast

To begin the broadcast, you examine the library game:

examine %1

Now you are ready to enter the moves with your mouse, for both sides. You can also type in the moves, one per line, and hit "enter". If you make a mistake on a move, do "back". You can go back as many times as you want. If you want to go back 5 half-moves, do "back 5".

When the game is over, you can set the result. This is described in help result. You should do this before saving the completed game to the library.


Safety for disconnections

If you get disconnected, the game and all the moves will be lost! So to be safe, ask one of the observers if they would mind being an "examiner" of the game. They should not make any moves, but having them be an examiner will keep the game up on ICC if you get disconnected. To make Joe, who is observing your game, an examiner, do:

mexamine Joe

If you get disconnected: log back in, observe the game, and ask Joe to "mexamine" you. Then you can resume entering moves. If Zek is around you can ask him to start up a "mexer" robot which will serve as your backup examiner.


Setting the clocks

If you want to adjust the clocks on ICC because they do not match the real clocks, you can do:

setwhiteclock 01:20:15

if White has one hour, 20 minutes, and 15 seconds on his clock. The same works for the "setblackclock" command. "1:02" means one minute and 2 seconds. If you set the clock that is ticking, some interfaces won't display the correct time.


Getting more people to watch

While you are broadcasting, it's a good idea to s-shout announcements so you will get more observers. For example:

sshout "observe Fred" to watch the finals of the Brazilian championship live!

You can use the new "result" command to set the result of the game when it is over. See help result.

At the end of the game, if you want to save it to your library, do "libkeepexam".


That's all there is to broadcasting games on ICC! You can broadcast only one game at a time from one ICC login, but you can open another login with a different username in Blitzin and broadcast a game from the second login also, using only one computer and one Blitzin.

If you have questions, contact "Zek" on ICC or send email to him at zek@chessclub.com

ICC's stand on broadcasting tournament games:

* Chess moves, even live moves, cannot be copyrighted. What ICC is doing is perfectly legal. We never transmit copyrightable material, such as pictures and commentary.

* We always recognize the official sponsor of the tournament (and include a URL of that sponsor).

* We always display the URL of the official site of the games.

See also: examine, tag, libraries, result

 

logo About Us | Contact Us | Privacy Policy | Terms of Service

© Copyright 1995-2009 Internet Chess Club, Inc. All Rights Reserved.